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Open WeightsVideo GenvideomultimodalUpdated May 22, 2026

SCOPE: Simulating Cross-game Operations in Playable Environments

Model Overview

SCOPE (Simulating Cross-game Operations in Playable Environments) is an interactive real-time FPS world model developed by researchers at the University of Chinese Academy of Sciences (UCAS) (Zizhao Tong, Hongfeng Lai, et al.).

SCOPE addresses global screen distortion artifacts common in interactive game world models when performing localized actions (such as weapon recoil, scoping, or reloading). By embedding a Spatial Action Decoupling module directly into video diffusion transformer blocks (Wan2.2), SCOPE decouples localized weapon/HUD visual effects from background environment rendering without manual segmentation labels.


Key Features

  • Spatial Action Decoupling Module: Per-pixel temporal action conditioning inside video diffusion blocks to isolate weapon/UI actions from global background stability.
  • 10-DoF Hybrid Action Control: Supports 4 continuous axes (dual joysticks) and 6 discrete action buttons (fire, reload, jump, crouch, aim, sprint).
  • CrossFPS Multi-Game Dataset: Trained on 69,000+ 5-second video clips across 7 distinct FPS titles with frame-aligned telemetry.
  • Zero-Shot Cross-Game Generalization: Demonstrates robust action control transfer to unseen FPS game environments without retraining.
  • Elimination of Global Screen Artifacts: Maintains spatial stability across the screen during high-frequency action execution.

Verified Project Links


Benchmarks & Evaluation

  • Fréchet Video Distance (FVD): 690.3 (28% improvement over LingBot-World).
  • JEPA Similarity: 0.806 (31% improvement over baseline).
  • Photometric Smoothness: 0.198 (3.2× smoother than LingBot-World).

Key Features

Spatial Action Decoupling Module for per-pixel temporal action conditioning without segmentation labels

Feature 01

10-DoF Hybrid Action Space supporting 4 continuous control axes and 6 binary action buttons

Feature 02

CrossFPS Dataset comprising 69,000+ clips across 7 game titles with frame-aligned telemetry

Feature 03

Zero-shot cross-game transfer to unseen FPS environments without fine-tuning

Feature 04

High spatial stability eliminating global screen jitter during high-frequency action execution

Feature 05

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Verified Sources

Tags

research-previewworld-modelfps-gamesinteractive-videoucasaction-decoupling

Model Specs

open-weights

Parameters

Undisclosed

Context Window

undisclosed

License

Apache-2.0

Deployment

self-hostable

Resources & Links

Curator Notes

Verified paper arXiv:2605.23345 and open-source release from University of Chinese Academy of Sciences (UCAS).

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